AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on iOS in Finland, Q2 2022
An overview of the performance of the top 5 hybridcasual games on iOS in Finland during Q2 2022, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 hybridcasual games on the iOS platform in Finland showcased varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's metrics based on data from Sensor Tower.
Beatstar experienced fluctuations in its weekly revenue, starting at around $1.7K and ending the quarter at approximately $859. The peak revenue was observed at the beginning of April, with $1.2K. Weekly downloads for the game saw a peak of 907 in early April, gradually declining to 491 by the end of June. Active users hovered around 5K initially but dropped to 4K by the end of the quarter.
Rush Royale: Tower Defense TD maintained a relatively stable weekly revenue, starting at $1.4K and ending at $603. The game saw a slight dip mid-quarter but recovered to $643 in June. Downloads started at 329, peaked at 395 in April, and then decreased to 226. Active users consistently remained around 1.8K, with minor fluctuations throughout the quarter.
Kingdom Guard: Tower Defense TD showed significant variation in weekly revenue, starting at $706 and peaking at $1.3K in early May. Weekly downloads were modest, starting at 84 and ending at 56, with a notable drop to 16 in mid-June. Active users started at 132 and ended at 95, reflecting a downward trend throughout the quarter.
Zen Match - Relaxing Puzzle had a steady revenue trend, starting at $625 and ending at $386. Downloads saw a significant drop from 1.1K at the beginning of the quarter to just 51 by the end of June. Active users started at 5.5K, peaking at 5.6K in April, and finished the quarter at approximately 3.3K.
Idle Miner Tycoon: Money Games witnessed a varied weekly revenue, beginning at $255 and peaking at $449 in early May, before ending the quarter at $260. Downloads started at 293, spiked to 2K in mid-April, and then stabilized around 700. Active users showed significant growth, starting at 7.4K and peaking at 21.5K in late April, before stabilizing around 17K by the end of June.
For more detailed insights, you can visit Sensor Tower for comprehensive app performance data.